QuadTetris
A downloadable game
Description
QuadTetris is a bold reimagining of the classic falling-block puzzle.
Blocks don’t just rain from above — they can drop from all four directions, creating fresh strategies for rotation, collision, and line clearing. The familiar tension of Tetris meets a brand-new sense of freedom. The name of this project is temporary.
Gameplay
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Blocks enter the field from the middle.
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The gravity is random in all four directions.
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Both row elimination and collision logic rely on the direction of gravity.
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Master the balance between fast reactions and long-term tactics.
Key Features
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High Customization
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Adjust the grid’s width and height to create unique arenas.
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Define your own block textures, shapes, and shaders.
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Personalize the grid’s look with custom materials and shaders.
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- Flexible Architecture
- Built with a clean MVC-inspired structure and a fully separated front/back end.
- Designed for modding and extensions — ideal for creators who love tweaking mechanics or visuals.
- Future Ready
- Planned support for save/load systems and additional modes
Development Status
QuadTetris is currently in early prototype stage. Build with Godot_mono_v4.4.1.
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Core mechanics — four-direction falling, collision, line clearing, block/grid customize — are already working.
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A basic backend and game logic are complete, and the architecture supports future expansion.
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The front-end interface and save/load system are still under development.
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Expect placeholder art and minimal UI in the current build while we focus on polishing the core experience.
This is how it looks like now:



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